Platform Data Engine 0.0.1
A data-driven game engine for platformers
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This is the complete list of members for PlatformDataEngine::CameraController, including all inherited members.
CameraController(float lerpTime=0.0f, std::shared_ptr< sf::View > view=nullptr) | PlatformDataEngine::CameraController | |
getTarget() const (defined in PlatformDataEngine::CameraController) | PlatformDataEngine::CameraController | inline |
getUIOffset() const (defined in PlatformDataEngine::CameraController) | PlatformDataEngine::CameraController | |
setTarget(GameObject *gameObject) | PlatformDataEngine::CameraController | |
update(const float &dt, const float &elapsedTime) (defined in PlatformDataEngine::CameraController) | PlatformDataEngine::CameraController |