Platform Data Engine 0.0.1
A data-driven game engine for platformers
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This is the complete list of members for PlatformDataEngine::GameWorld, including all inherited members.
addPlayerSpawn(PlayerSpawn &spawn) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
draw(sf::RenderTarget &target, sf::RenderStates states) const | PlatformDataEngine::GameWorld | virtual |
GameWorld() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | |
getCameraController() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
getGameObject(const std::string &search) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
getGameObjectDefs() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
getGameObjects() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
getInGame() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
getPhysWorld() const (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
getPlayer() const (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
getPlayer(std::shared_ptr< Connection > conn) const (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
getPlayers() const (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
getTileMap() const (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
getView() const (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
init(const std::string &filePath, sf::View &view, ApplicationMode appMode) | PlatformDataEngine::GameWorld | |
initClient(const std::string &filePath, sf::View &view) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | |
initPhysics() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | |
loadGameObjectDefinitions() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | |
physicsUpdate(const float &dt, const float &elapsedTime) | PlatformDataEngine::GameWorld | |
registerGameObject(const std::string &name, std::shared_ptr< GameObject > gameObject) | PlatformDataEngine::GameWorld | |
registerGameObjectDefinition(const std::string &name, std::shared_ptr< GameObject > gameObjectDef) | PlatformDataEngine::GameWorld | |
setInGame(bool inGame) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
setPlayer(GameObject *player) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
spawnGameObject(const std::string &type, sf::Vector2f position, std::string id="", bool noReplication=false, float rotation=0, sf::Vector2f origin={ 0.0, 0.0 }, bool alreadyReplicated=false) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | |
spawnPlayer(std::shared_ptr< Connection > conn) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | |
update(const float &dt, const float &elapsedTime) | PlatformDataEngine::GameWorld |