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Platform Data Engine 0.0.1
A data-driven game engine for platformers
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This is the complete list of members for PlatformDataEngine::GameWorld, including all inherited members.
| addPlayerSpawn(PlayerSpawn &spawn) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| draw(sf::RenderTarget &target, sf::RenderStates states) const | PlatformDataEngine::GameWorld | virtual |
| GameWorld() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | |
| getCameraController() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| getGameObject(const std::string &search) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| getGameObjectDefs() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| getGameObjects() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| getInGame() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| getPhysWorld() const (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| getPlayer() const (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| getPlayer(std::shared_ptr< Connection > conn) const (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| getPlayers() const (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| getTileMap() const (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| getView() const (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| init(const std::string &filePath, sf::View &view, ApplicationMode appMode) | PlatformDataEngine::GameWorld | |
| initClient(const std::string &filePath, sf::View &view) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | |
| initPhysics() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | |
| loadGameObjectDefinitions() (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | |
| physicsUpdate(const float &dt, const float &elapsedTime) | PlatformDataEngine::GameWorld | |
| registerGameObject(const std::string &name, std::shared_ptr< GameObject > gameObject) | PlatformDataEngine::GameWorld | |
| registerGameObjectDefinition(const std::string &name, std::shared_ptr< GameObject > gameObjectDef) | PlatformDataEngine::GameWorld | |
| setInGame(bool inGame) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| setPlayer(GameObject *player) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | inline |
| spawnGameObject(const std::string &type, sf::Vector2f position, std::string id="", bool noReplication=false, float rotation=0, sf::Vector2f origin={ 0.0, 0.0 }, bool alreadyReplicated=false) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | |
| spawnPlayer(std::shared_ptr< Connection > conn) (defined in PlatformDataEngine::GameWorld) | PlatformDataEngine::GameWorld | |
| update(const float &dt, const float &elapsedTime) | PlatformDataEngine::GameWorld |