Platform Data Engine 0.0.1
A data-driven game engine for platformers
PlatformDataEngine::PhysicsBody Member List

This is the complete list of members for PlatformDataEngine::PhysicsBody, including all inherited members.

Component() (defined in PlatformDataEngine::Component)PlatformDataEngine::Component
copy(std::shared_ptr< Component > otherCompPtr)PlatformDataEngine::PhysicsBodyvirtual
draw(sf::RenderTarget &target, sf::RenderStates states) constPlatformDataEngine::PhysicsBodyvirtual
getBody() (defined in PlatformDataEngine::PhysicsBody)PlatformDataEngine::PhysicsBodyinline
getBouncy() const (defined in PlatformDataEngine::PhysicsBody)PlatformDataEngine::PhysicsBodyinline
getBounds() (defined in PlatformDataEngine::PhysicsBody)PlatformDataEngine::PhysicsBodyinline
getDensity() const (defined in PlatformDataEngine::PhysicsBody)PlatformDataEngine::PhysicsBodyinline
getDoesRotate() const (defined in PlatformDataEngine::PhysicsBody)PlatformDataEngine::PhysicsBodyinline
getFriction() const (defined in PlatformDataEngine::PhysicsBody)PlatformDataEngine::PhysicsBodyinline
getIsContinuous() const (defined in PlatformDataEngine::PhysicsBody)PlatformDataEngine::PhysicsBodyinline
getProps() const (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
getType() const (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
init()PlatformDataEngine::PhysicsBodyvirtual
loadDefinition(nlohmann::json object)PlatformDataEngine::PhysicsBodyvirtual
m_all_props (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
m_isDefinition (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
m_parent (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
m_properties (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
m_type (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
networkDeserialize(PDEPacket &input)PlatformDataEngine::PhysicsBodyvirtual
networkDeserializeInit(PDEPacket &input)PlatformDataEngine::Componentvirtual
networkSerialize(PDEPacket &output)PlatformDataEngine::PhysicsBodyvirtual
networkSerializeInit(PDEPacket &output)PlatformDataEngine::Componentvirtual
PhysicsBody() (defined in PlatformDataEngine::PhysicsBody)PlatformDataEngine::PhysicsBody
registerHierarchy(GameObject *parent) (defined in PlatformDataEngine::Component)PlatformDataEngine::Component
setIsDefinition(bool isDef) (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
setProps(nlohmann::json &props) (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
setType(const std::string &type) (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
update(const float &dt, const float &elapsedTime)PlatformDataEngine::PhysicsBodyvirtual
~PhysicsBody() (defined in PlatformDataEngine::PhysicsBody)PlatformDataEngine::PhysicsBody