Platform Data Engine 0.0.1
A data-driven game engine for platformers
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This is the complete list of members for PlatformDataEngine::PhysicsDebugDraw, including all inherited members.
B2VecToSFVec(const b2Vec2 &vector, bool scaleToPixels=true) | PlatformDataEngine::PhysicsDebugDraw | inlinestatic |
DrawCircle(const b2Vec2 ¢er, float radius, const b2Color &color) | PlatformDataEngine::PhysicsDebugDraw | |
DrawPoint(const b2Vec2 &p, float size, const b2Color &color) (defined in PlatformDataEngine::PhysicsDebugDraw) | PlatformDataEngine::PhysicsDebugDraw | |
DrawPolygon(const b2Vec2 *vertices, int32 vertexCount, const b2Color &color) | PlatformDataEngine::PhysicsDebugDraw | |
DrawSegment(const b2Vec2 &p1, const b2Vec2 &p2, const b2Color &color) | PlatformDataEngine::PhysicsDebugDraw | |
DrawSolidCircle(const b2Vec2 ¢er, float radius, const b2Vec2 &axis, const b2Color &color) | PlatformDataEngine::PhysicsDebugDraw | |
DrawSolidPolygon(const b2Vec2 *vertices, int32 vertexCount, const b2Color &color) | PlatformDataEngine::PhysicsDebugDraw | |
DrawTransform(const b2Transform &xf) | PlatformDataEngine::PhysicsDebugDraw | |
GLColorToSFML(const b2Color &color, sf::Uint8 alpha=255) | PlatformDataEngine::PhysicsDebugDraw | inlinestatic |
PhysicsDebugDraw(sf::RenderWindow &window) (defined in PlatformDataEngine::PhysicsDebugDraw) | PlatformDataEngine::PhysicsDebugDraw |