Platform Data Engine 0.0.1
A data-driven game engine for platformers
PlatformDataEngine::PlayerDamageHandler Member List

This is the complete list of members for PlatformDataEngine::PlayerDamageHandler, including all inherited members.

Component() (defined in PlatformDataEngine::Component)PlatformDataEngine::Component
DamageHandler() (defined in PlatformDataEngine::DamageHandler)PlatformDataEngine::DamageHandler
getProps() const (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
getType() const (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
m_all_props (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
m_died (defined in PlatformDataEngine::DamageHandler)PlatformDataEngine::DamageHandlerprotected
m_isDefinition (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
m_parent (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
m_properties (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
m_type (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
networkDeserialize(PDEPacket &input)PlatformDataEngine::Componentvirtual
networkDeserializeInit(PDEPacket &input)PlatformDataEngine::Componentvirtual
networkSerialize(PDEPacket &output)PlatformDataEngine::Componentvirtual
networkSerializeInit(PDEPacket &output)PlatformDataEngine::Componentvirtual
registerHierarchy(GameObject *parent) (defined in PlatformDataEngine::Component)PlatformDataEngine::Component
setIsDefinition(bool isDef) (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
setProps(nlohmann::json &props) (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
setType(const std::string &type) (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline