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Platform Data Engine 0.0.1
A data-driven game engine for platformers
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This is the complete list of members for PlatformDataEngine::TileSprite, including all inherited members.
| getTileIdx() const (defined in PlatformDataEngine::TileSprite) | PlatformDataEngine::TileSprite | inline |
| preDraw() (defined in PlatformDataEngine::TileSprite) | PlatformDataEngine::TileSprite | inline |
| TileSprite(std::shared_ptr< Tileset > tileset, b2PolygonShape &collisionShape, int tileIdx=0, bool hasPhysics=false) | PlatformDataEngine::TileSprite | |
| TileSprite(std::shared_ptr< Tileset > tileset, b2PolygonShape &collisionShape, int tileIdx=0, bool hasPhysics=false, sf::Vector2f position={ 0, 0 }) | PlatformDataEngine::TileSprite | |
| TileSprite(const TileSprite &other) | PlatformDataEngine::TileSprite | |
| ~TileSprite() (defined in PlatformDataEngine::TileSprite) | PlatformDataEngine::TileSprite |