Platform Data Engine 0.0.1
A data-driven game engine for platformers
|
This is the complete list of members for PlatformDataEngine::Tileset, including all inherited members.
deregisterSprite(TileSprite *sprite) (defined in PlatformDataEngine::Tileset) | PlatformDataEngine::Tileset | |
draw(sf::RenderTarget &target, sf::RenderStates states) const (defined in PlatformDataEngine::Tileset) | PlatformDataEngine::Tileset | virtual |
getShader() const (defined in PlatformDataEngine::Tileset) | PlatformDataEngine::Tileset | inline |
getTileSize() const (defined in PlatformDataEngine::Tileset) | PlatformDataEngine::Tileset | inline |
getTileTexture(int tileIdx) const | PlatformDataEngine::Tileset | |
registerSprite(TileSprite *sprite) (defined in PlatformDataEngine::Tileset) | PlatformDataEngine::Tileset | |
Tileset(const std::string &imagePath, int tileSize, const std::string &shaderPath="") | PlatformDataEngine::Tileset | |
update(const float &dt, const float &elapsedTime) (defined in PlatformDataEngine::Tileset) | PlatformDataEngine::Tileset |