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Platform Data Engine 0.0.1
A data-driven game engine for platformers
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This is the complete list of members for PlatformDataEngine::Tileset, including all inherited members.
| deregisterSprite(TileSprite *sprite) (defined in PlatformDataEngine::Tileset) | PlatformDataEngine::Tileset | |
| draw(sf::RenderTarget &target, sf::RenderStates states) const (defined in PlatformDataEngine::Tileset) | PlatformDataEngine::Tileset | virtual |
| getShader() const (defined in PlatformDataEngine::Tileset) | PlatformDataEngine::Tileset | inline |
| getTileSize() const (defined in PlatformDataEngine::Tileset) | PlatformDataEngine::Tileset | inline |
| getTileTexture(int tileIdx) const | PlatformDataEngine::Tileset | |
| registerSprite(TileSprite *sprite) (defined in PlatformDataEngine::Tileset) | PlatformDataEngine::Tileset | |
| Tileset(const std::string &imagePath, int tileSize, const std::string &shaderPath="") | PlatformDataEngine::Tileset | |
| update(const float &dt, const float &elapsedTime) (defined in PlatformDataEngine::Tileset) | PlatformDataEngine::Tileset |