Platform Data Engine 0.0.1
A data-driven game engine for platformers
PlatformDataEngine::Tileset Member List

This is the complete list of members for PlatformDataEngine::Tileset, including all inherited members.

deregisterSprite(TileSprite *sprite) (defined in PlatformDataEngine::Tileset)PlatformDataEngine::Tileset
draw(sf::RenderTarget &target, sf::RenderStates states) const (defined in PlatformDataEngine::Tileset)PlatformDataEngine::Tilesetvirtual
getShader() const (defined in PlatformDataEngine::Tileset)PlatformDataEngine::Tilesetinline
getTileSize() const (defined in PlatformDataEngine::Tileset)PlatformDataEngine::Tilesetinline
getTileTexture(int tileIdx) constPlatformDataEngine::Tileset
registerSprite(TileSprite *sprite) (defined in PlatformDataEngine::Tileset)PlatformDataEngine::Tileset
Tileset(const std::string &imagePath, int tileSize, const std::string &shaderPath="")PlatformDataEngine::Tileset
update(const float &dt, const float &elapsedTime) (defined in PlatformDataEngine::Tileset)PlatformDataEngine::Tileset