Platform Data Engine 0.0.1
A data-driven game engine for platformers
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This is the complete list of members for PlatformDataEngine::Utility, including all inherited members.
degToRad(float deg) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
directionVec(sf::Vector2f point1, sf::Vector2f point2) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
dis (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
dis2 (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
distance(sf::Vector2f point1, sf::Vector2f point2) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
distance(b2Vec2 point1, b2Vec2 point2) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
fromB2(b2Vec2 in) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
fromSf(sf::Vector2f in) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
gen (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
generate_uuid_v4() (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
getRandomFloat(float min, float max) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
lerp(sf::Vector2f a, sf::Vector2f b, float t) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
lerp(b2Vec2 a, b2Vec2 b, float t) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
lerp(float a, float b, float t) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
lookAt(sf::Vector2f objPos, sf::Vector2f targetPos) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
normalize(const sf::Vector2f source) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
normalize(const b2Vec2 source) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
radToDeg(float rad) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
rd (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |
rotatePoint(sf::Vector2f point, sf::Vector2f origin, float angle) (defined in PlatformDataEngine::Utility) | PlatformDataEngine::Utility | inlinestatic |