Platform Data Engine 0.0.1
A data-driven game engine for platformers
PlatformDataEngine::Weapon Member List

This is the complete list of members for PlatformDataEngine::Weapon, including all inherited members.

Component() (defined in PlatformDataEngine::Component)PlatformDataEngine::Component
copy(std::shared_ptr< Component > otherCompPtr)PlatformDataEngine::Weaponvirtual
draw(sf::RenderTarget &target, sf::RenderStates states) constPlatformDataEngine::Weaponvirtual
getProps() const (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
getType() const (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
init()PlatformDataEngine::Weaponvirtual
isCoolingDown() const (defined in PlatformDataEngine::Weapon)PlatformDataEngine::Weaponinline
loadDefinition(nlohmann::json object)PlatformDataEngine::Weaponvirtual
m_all_props (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
m_Cooldown (defined in PlatformDataEngine::Weapon)PlatformDataEngine::Weaponprotected
m_isCoolingDown (defined in PlatformDataEngine::Weapon)PlatformDataEngine::Weaponprotected
m_isDefinition (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
m_oldPixelPos (defined in PlatformDataEngine::Weapon)PlatformDataEngine::Weaponprotected
m_parent (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
m_pInputManager (defined in PlatformDataEngine::Weapon)PlatformDataEngine::Weaponprotected
m_properties (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
m_type (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentprotected
m_velocity (defined in PlatformDataEngine::Weapon)PlatformDataEngine::Weaponprotected
m_weaponClock (defined in PlatformDataEngine::Weapon)PlatformDataEngine::Weaponprotected
m_worldPos (defined in PlatformDataEngine::Weapon)PlatformDataEngine::Weaponprotected
networkDeserialize(PDEPacket &input)PlatformDataEngine::Weaponvirtual
networkDeserializeInit(PDEPacket &input)PlatformDataEngine::Componentvirtual
networkSerialize(PDEPacket &output)PlatformDataEngine::Weaponvirtual
networkSerializeInit(PDEPacket &output)PlatformDataEngine::Componentvirtual
registerHierarchy(GameObject *parent) (defined in PlatformDataEngine::Component)PlatformDataEngine::Component
setIsDefinition(bool isDef) (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
setProps(nlohmann::json &props) (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
setType(const std::string &type) (defined in PlatformDataEngine::Component)PlatformDataEngine::Componentinline
update(const float &dt, const float &elapsedTime)PlatformDataEngine::Weaponvirtual