Platform Data Engine 0.0.1
A data-driven game engine for platformers
PlatformDataEngine::Client Member List

This is the complete list of members for PlatformDataEngine::Client, including all inherited members.

Client()PlatformDataEngine::Client
disconnect()PlatformDataEngine::Client
getConnection()PlatformDataEngine::NetworkHandlerinline
getId() (defined in PlatformDataEngine::NetworkHandler)PlatformDataEngine::NetworkHandlerinline
m_clientConnection (defined in PlatformDataEngine::NetworkHandler)PlatformDataEngine::NetworkHandlerprotected
process(GameWorld *world)PlatformDataEngine::Clientvirtual
recieve(GameWorld *world)PlatformDataEngine::Clientvirtual
setConnection(std::shared_ptr< Connection > conn)PlatformDataEngine::NetworkHandlerinline
setId(const std::string &name) (defined in PlatformDataEngine::NetworkHandler)PlatformDataEngine::NetworkHandlerinline
start()PlatformDataEngine::Clientvirtual
stop()PlatformDataEngine::Clientvirtual