Platform Data Engine 0.0.1
A data-driven game engine for platformers
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This is the complete list of members for PlatformDataEngine::Client, including all inherited members.
Client() | PlatformDataEngine::Client | |
disconnect() | PlatformDataEngine::Client | |
getConnection() | PlatformDataEngine::NetworkHandler | inline |
getId() (defined in PlatformDataEngine::NetworkHandler) | PlatformDataEngine::NetworkHandler | inline |
m_clientConnection (defined in PlatformDataEngine::NetworkHandler) | PlatformDataEngine::NetworkHandler | protected |
process(GameWorld *world) | PlatformDataEngine::Client | virtual |
recieve(GameWorld *world) | PlatformDataEngine::Client | virtual |
setConnection(std::shared_ptr< Connection > conn) | PlatformDataEngine::NetworkHandler | inline |
setId(const std::string &name) (defined in PlatformDataEngine::NetworkHandler) | PlatformDataEngine::NetworkHandler | inline |
start() | PlatformDataEngine::Client | virtual |
stop() | PlatformDataEngine::Client | virtual |