Base class for a network handler, responsible for handling network operations Example: Server, Client, etc.
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#include <NetworkHandler.h>
Base class for a network handler, responsible for handling network operations Example: Server, Client, etc.
◆ getConnection()
std::shared_ptr< Connection > PlatformDataEngine::NetworkHandler::getConnection |
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inline |
Gets the current process connection
- Returns
◆ process()
virtual void PlatformDataEngine::NetworkHandler::process |
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GameWorld * |
world | ) |
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pure virtual |
◆ recieve()
virtual void PlatformDataEngine::NetworkHandler::recieve |
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GameWorld * |
world | ) |
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pure virtual |
◆ setConnection()
void PlatformDataEngine::NetworkHandler::setConnection |
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std::shared_ptr< Connection > |
conn | ) |
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inline |
Sets the current process connection
- Parameters
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◆ start()
virtual void PlatformDataEngine::NetworkHandler::start |
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pure virtual |
◆ stop()
virtual void PlatformDataEngine::NetworkHandler::stop |
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pure virtual |
The documentation for this class was generated from the following file: