Platform Data Engine 0.0.1
A data-driven game engine for platformers
PlatformDataEngine::NetworkHandler Member List

This is the complete list of members for PlatformDataEngine::NetworkHandler, including all inherited members.

getConnection()PlatformDataEngine::NetworkHandlerinline
getId() (defined in PlatformDataEngine::NetworkHandler)PlatformDataEngine::NetworkHandlerinline
m_clientConnection (defined in PlatformDataEngine::NetworkHandler)PlatformDataEngine::NetworkHandlerprotected
process(GameWorld *world)=0PlatformDataEngine::NetworkHandlerpure virtual
recieve(GameWorld *world)=0PlatformDataEngine::NetworkHandlerpure virtual
setConnection(std::shared_ptr< Connection > conn)PlatformDataEngine::NetworkHandlerinline
setId(const std::string &name) (defined in PlatformDataEngine::NetworkHandler)PlatformDataEngine::NetworkHandlerinline
start()=0 (defined in PlatformDataEngine::NetworkHandler)PlatformDataEngine::NetworkHandlerpure virtual
stop()=0 (defined in PlatformDataEngine::NetworkHandler)PlatformDataEngine::NetworkHandlerpure virtual