Platform Data Engine 0.0.1
A data-driven game engine for platformers
|
This is the complete list of members for PlatformDataEngine::NetworkHandler, including all inherited members.
getConnection() | PlatformDataEngine::NetworkHandler | inline |
getId() (defined in PlatformDataEngine::NetworkHandler) | PlatformDataEngine::NetworkHandler | inline |
m_clientConnection (defined in PlatformDataEngine::NetworkHandler) | PlatformDataEngine::NetworkHandler | protected |
process(GameWorld *world)=0 | PlatformDataEngine::NetworkHandler | pure virtual |
recieve(GameWorld *world)=0 | PlatformDataEngine::NetworkHandler | pure virtual |
setConnection(std::shared_ptr< Connection > conn) | PlatformDataEngine::NetworkHandler | inline |
setId(const std::string &name) (defined in PlatformDataEngine::NetworkHandler) | PlatformDataEngine::NetworkHandler | inline |
start()=0 (defined in PlatformDataEngine::NetworkHandler) | PlatformDataEngine::NetworkHandler | pure virtual |
stop()=0 (defined in PlatformDataEngine::NetworkHandler) | PlatformDataEngine::NetworkHandler | pure virtual |