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Platform Data Engine 0.0.1
A data-driven game engine for platformers
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This is the complete list of members for PlatformDataEngine::NetworkHandler, including all inherited members.
| getConnection() | PlatformDataEngine::NetworkHandler | inline |
| getId() (defined in PlatformDataEngine::NetworkHandler) | PlatformDataEngine::NetworkHandler | inline |
| m_clientConnection (defined in PlatformDataEngine::NetworkHandler) | PlatformDataEngine::NetworkHandler | protected |
| process(GameWorld *world)=0 | PlatformDataEngine::NetworkHandler | pure virtual |
| recieve(GameWorld *world)=0 | PlatformDataEngine::NetworkHandler | pure virtual |
| setConnection(std::shared_ptr< Connection > conn) | PlatformDataEngine::NetworkHandler | inline |
| setId(const std::string &name) (defined in PlatformDataEngine::NetworkHandler) | PlatformDataEngine::NetworkHandler | inline |
| start()=0 (defined in PlatformDataEngine::NetworkHandler) | PlatformDataEngine::NetworkHandler | pure virtual |
| stop()=0 (defined in PlatformDataEngine::NetworkHandler) | PlatformDataEngine::NetworkHandler | pure virtual |