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|
sf::IpAddress | ip |
| |
|
std::string | id |
| |
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unsigned short | port |
| |
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std::string | name |
| |
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sf::Clock | respawnTimer |
| |
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PlayerState | state |
| |
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float | health |
| |
◆ networkDeserialize()
| void Connection::networkDeserialize |
( |
PDEPacket & |
input | ) |
|
|
virtual |
◆ networkDeserializeInit()
| void PlatformDataEngine::Connection::networkDeserializeInit |
( |
PDEPacket & |
input | ) |
|
|
inlinevirtual |
◆ networkSerialize()
| void Connection::networkSerialize |
( |
PDEPacket & |
output | ) |
|
|
virtual |
◆ networkSerializeInit()
| void PlatformDataEngine::Connection::networkSerializeInit |
( |
PDEPacket & |
output | ) |
|
|
inlinevirtual |
The documentation for this class was generated from the following files:
- PlatformDataEngine/Utility.h
- PlatformDataEngine/Utility.cpp