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sf::IpAddress | ip |
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std::string | id |
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unsigned short | port |
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std::string | name |
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sf::Clock | respawnTimer |
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PlayerState | state |
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float | health |
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◆ networkDeserialize()
void Connection::networkDeserialize |
( |
PDEPacket & |
input | ) |
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virtual |
◆ networkDeserializeInit()
void PlatformDataEngine::Connection::networkDeserializeInit |
( |
PDEPacket & |
input | ) |
|
|
inlinevirtual |
◆ networkSerialize()
void Connection::networkSerialize |
( |
PDEPacket & |
output | ) |
|
|
virtual |
◆ networkSerializeInit()
void PlatformDataEngine::Connection::networkSerializeInit |
( |
PDEPacket & |
output | ) |
|
|
inlinevirtual |
The documentation for this class was generated from the following files:
- PlatformDataEngine/Utility.h
- PlatformDataEngine/Utility.cpp