Platform Data Engine 0.0.1
A data-driven game engine for platformers
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This is the complete list of members for PlatformDataEngine::RaycastCallback, including all inherited members.
isBody(b2Body *pBody) (defined in PlatformDataEngine::RaycastCallback) | PlatformDataEngine::RaycastCallback | inline |
m_fixture (defined in PlatformDataEngine::RaycastCallback) | PlatformDataEngine::RaycastCallback | |
m_fraction (defined in PlatformDataEngine::RaycastCallback) | PlatformDataEngine::RaycastCallback | |
m_normal (defined in PlatformDataEngine::RaycastCallback) | PlatformDataEngine::RaycastCallback | |
m_point (defined in PlatformDataEngine::RaycastCallback) | PlatformDataEngine::RaycastCallback | |
RaycastCallback() (defined in PlatformDataEngine::RaycastCallback) | PlatformDataEngine::RaycastCallback | inline |
ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float fraction) (defined in PlatformDataEngine::RaycastCallback) | PlatformDataEngine::RaycastCallback | inline |