Platform Data Engine 0.0.1
A data-driven game engine for platformers
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Used when Box2d does a raycast More...
#include <PhysicsCallbacks.h>
Public Member Functions | |
float | ReportFixture (b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float fraction) |
bool | isBody (b2Body *pBody) |
Public Attributes | |
b2Fixture * | m_fixture |
b2Vec2 | m_point |
b2Vec2 | m_normal |
float | m_fraction |
Used when Box2d does a raycast