Platform Data Engine 0.0.1
A data-driven game engine for platformers
PlatformDataEngine::Server Member List

This is the complete list of members for PlatformDataEngine::Server, including all inherited members.

addInputManager(std::shared_ptr< Connection > ip, std::shared_ptr< InputManager > input) (defined in PlatformDataEngine::Server)PlatformDataEngine::Serverinline
broadcastObjectHealth(const std::string &objName, float health)PlatformDataEngine::Server
findConnection(sf::IpAddress ip, std::string id)PlatformDataEngine::Server
getConnection()PlatformDataEngine::NetworkHandlerinline
getId() (defined in PlatformDataEngine::NetworkHandler)PlatformDataEngine::NetworkHandlerinline
m_clientConnection (defined in PlatformDataEngine::NetworkHandler)PlatformDataEngine::NetworkHandlerprotected
process(GameWorld *world)PlatformDataEngine::Servervirtual
recieve(GameWorld *world)PlatformDataEngine::Servervirtual
Server()PlatformDataEngine::Server
setConnection(std::shared_ptr< Connection > conn)PlatformDataEngine::NetworkHandlerinline
setId(const std::string &name) (defined in PlatformDataEngine::NetworkHandler)PlatformDataEngine::NetworkHandlerinline
start()PlatformDataEngine::Servervirtual
stop()PlatformDataEngine::Servervirtual