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Platform Data Engine 0.0.1
A data-driven game engine for platformers
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Responsible for loading a tiled TMX file, this currently does a lot of stuff, and that's not necessarily a good thing. Beware... messy code ahead! More...
#include <TileMap.h>
Classes | |
| struct | TilesetPair |
Public Member Functions | |
| TileMap (const std::string &tmxPath) | |
| Constructor | |
| virtual void | draw (sf::RenderTarget &target, sf::RenderStates states) const |
| void | update (const float &dt, const float &elapsedTime) |
| std::vector< TilesetPair > | getTilesets () const |
Responsible for loading a tiled TMX file, this currently does a lot of stuff, and that's not necessarily a good thing. Beware... messy code ahead!