Platform Data Engine 0.0.1
A data-driven game engine for platformers
PlatformDataEngine::TileMap Class Reference

Responsible for loading a tiled TMX file, this currently does a lot of stuff, and that's not necessarily a good thing. Beware... messy code ahead! More...

#include <TileMap.h>

Inheritance diagram for PlatformDataEngine::TileMap:

Classes

struct  TilesetPair
 

Public Member Functions

 TileMap (const std::string &tmxPath)
 Constructor
 
virtual void draw (sf::RenderTarget &target, sf::RenderStates states) const
 
void update (const float &dt, const float &elapsedTime)
 
std::vector< TilesetPairgetTilesets () const
 

Detailed Description

Responsible for loading a tiled TMX file, this currently does a lot of stuff, and that's not necessarily a good thing. Beware... messy code ahead!


The documentation for this class was generated from the following files: